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Savage Planet Design Log: Tasking and UnTasking

I’m now Un-Tasked and free to be Tasked to something new…like writing this entry about Tasking and Un-Tasking Legacy cards.

Experienced gamers may already understand this game mechanic, but here is a detailed explanation for those new to the tabletop world. What do these two terms—Tasking and Un-Tasking—mean while playing The Fate of Fantos card game? Think of it like being at work and your boss asks you to deliver something to a client. Delivering a package is what you have been Tasked to do. You leave the office to deliver the package, and you are no longer at the office for your boss to assign you a different task. When you return to the office, you are now Un-Tasked and can be given something new to do.

So, how does this apply to the game? All actions in Savage Planet: The Fates of Fantos are performed by a Citadel’s hired Legacy characters. When a Legacy executes an action it is considered Tasked. Some taskable actions include: going to Harvest, declaring War, defending your Citadel, being nominated as Tribute, using some Legacy abilities, and playing certain Labor cards from your hand. When a Legacy is Tasked, it can not execute, or participate in other actions until it becomes Un-Tasked.

Now, you might be wondering: how can I tell when a Legacy is Tasked or Un-Tasked? It’s easy: the Legacy card simply gets turned 90-degrees sideways.  Then, all of a Citadel’s previously Tasked Legacies are Un-Tasked at the beginning of the next turn. To Un-Task a Legacy, simply return the card to its upright position.

 

And…that’s about it for Tasking and Un-Tasking—pretty straightforward, right? Next time, I’ll start explaining the different types of actions a Legacy can be Tasked to perform.

Until then, be sure to play some games and make some mischief.

-Travis Watkins, Leader of The Imps

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Savage Planet: The Fate of Fantos is now in the playtesting phase. If you would like to join our growing group of playtesters, please contact us on Facebook or send us an Email with answers to the following questions.

  1. Your experience as a playtester.
  2. The average size of your gaming group on any given game night.
  3. What types of games you typically tend to enjoy the most.
  4. Your physical location.
  5. The days with blocks of time that you are usually free to play.

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October 28, 2016